Codes Fixed Friendship values Fixed some more values. 05 - Added Master Code Added Item codes Added Misc. 03 - Added Friendship codes Fixed some of the code values Fixed a few typos. Enough of that on with the codes!!! = | a. I do not take any responsibility for any damage these codes may or may not do to your Gameboy Advance and/or Gameboy Advance Cartridge. And one other thing is use all info found in this FAQ use at your own risk. By the way, you may for personal use print the whole thing or parts of the FAQ/Walkthrough/Codes though. If you don't have my permission then you have crossed the lines of the copyrights law. Also, you may have this FAQ/Walkthrough/Codes list on your website provided that not even a single character has been altered and you must have my permission before you may do so. Also, you can never use any part of this FAQ/Walkthrough/Codes to make your own FAQ/Walkthrough/Codes, you must do everything yourself or if you do somehow use this or any other guide you should give proper credit to the author. Plagiarism is an act of stealing, ripping off, copying ideas or words of another person and taking it as your own without a crediting the real source properly the way that he or she should have been credited. Taking any part(s) of this FAQ/Walkthrough/Codes and claiming it is your own is "Plagiarism" which is a crime. Magazines, Game Guides, Websites in particular should not have this guide with out my permission. Disclaimer | = This FAQ/Walkthrough/Codes is created for personal use only, meaning it should not be used for anything other than that. Pockets Codes - Note: I'm still sorting these 1.h. 09 Last Update: Friday, December 12, 2003, 2:22 PM - Table of Contents a. Description: Dialog Boxes may generate extra horizontal lines, making text hard to read.Written by Wimbly Created on: Friday, December 05, 2003, 2:26 AM Version.Workaround: Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data".Description: Cutscene characters and Wanzers have weird block-like shadows.Also the opening FMV flickering is still present. Plays at full speed most of the time, no game breaking bug but 2 minor annoyances: shadow are messed up and upscaling leads to graphical glitches (horizontal and vertical white lines on chat and menu boxes). Like Front Mission 5, the opening FMV shows up flick ering badly but can be remedied by simply suspending the emulator and resuming it. Works in r4600 (the current official build as of October 2011). However, the two scenarios never merge at any point of the game.įreezes just before first battle on 0.9.7 beta. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. As the player progresses through the plot, new locations are revealed on the world map. The player travels to locations on a world map. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. In addition, new tactical features, such as the Link System, bring a new dimension of strategy to the game.įront Mission 4 borrows several of the gameplay mechanics found in Front Mission 2. As in the previous games, you can fully customize your wanzers-or mech units-with a variety of powerful weaponry and parts. Your point of view switches between two separate characters, who find themselves trapped within a dangerous global conspiracy. Set in 2096, Front Mission 4 takes place six years after the Second Huffman Conflict, the stage for the original Front Mission. Game description: The Front Mission series makes its debut on the PlayStation 2 with an enhanced battle system, new Link System, and dramatic voice-overs. Game review links: IGN: 6.8/10, Metacritic: 75/100 SLUS-29098 (Demo, Square Enix Sampler Disc Volume Two)
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